A news site for Bungie's Destiny game and home of the Playstation 4 clan Space Dadness [SPDS]

Tuesday, September 2, 2014

Google Streetview for Destiny??

Destiny's latest YouTube video plugged an interesting online pseudo-game, Destiny Planet View.  It's actually made with Google tools.

Destiny Planet View - The Moon
Destiny Planet View - The Moon

I'm curious what happens when you get all of the points explored.  Hopefully something interesting.  I haven't tried this on a tablet and I seriously doubt this will work on a phone, but who knows? Maybe you can pull it off.

YouTube Video
Destiny Planet View

Monday, September 1, 2014

Raid Gear; Useful Links; and Server Open Explained

Looks like some of the raid gear details has already been ferreted out by the community.  In a reddit post, user cdmcnama listed out some of the details reddit link

Weapons

Blue Vex Set (Normal)


BlueHunterTitanWarlock
HeadMantic Zealot HelmFaceguard of KabrCowl of the Hezen Lords
ChestMantic Zealot CuirassKabr's MightCuirass of the Hezen Lords
GauntletMantic Zealot GlovesKabr's Defending GraspGrips of the Hazen Lords
LegsMantic Zealot GreavesKabr's Lifegiving TreadsBoots of the Hezen Lords

Gold Vex Set (Hard)


GoldHunterTitanWarlock
HeadPrime Zealot HelmBattlecage of KabrFacade of the Hezen Lords
ChestPrime Zealot CuirassKabr's WrathRobe of the Hezen Lords
GauntletPrime Zealot GlovesKabr's Brazen GripsGloves of the Hezen Lords
LegsPrime Zealot GreavesKabr's Forceful GreavesTread of the Hezen Lords

You can check out some of these item's details at the Destiny Database Website.  This looks to be a good place for data, that will hopefully get support and updates when the game goes live.

Here is a short list of sites that look promising for post-launch info:

In regards to the Server Opening, I thought it a little curious that Bungie promised to have everything ready regardless of timezone.  In a Pax Panel this weekend, titled "So Our Game is Called Destiny. Now What?", the developers let it slip that they will have early access to the game; before the 9th.  This makes their comments make a lot more sense.  Check out the video a little bit before the 39:00 minute mark for the slip.


The panel was an interesting discussion about how Bungie works from the perspective of three individuals, so if you're interested in that kind of thing, it may be worthwhile.  Otherwise, there wasn't much Destiny info.

Friday, August 29, 2014

Bungie Weekly Update drops knowledge on Raids

In this weeks' update, Bungie has provided more of a glimpse into their Raid philosophy, including some concrete details on how long clans will have to complete them:

Bungie Weekly Update for 8/29/14

Some major tidbits from this interview:

  • As we've heard before, Raid progress can be saved and resumed at a later time.  However, we now know there will be a Weekly Reset each Tuesday where Bungie will wipe Raid progress.  So, if a clan has any incomplete Raids, they better get finished prior to the Weekly Reset.
  • Each Guardian class has a set of gear (weapons and armor) to obtain across Normal and Hard Raid modes.  They also specifically called out "Legendary" weapons, which I assume will be awarded for completing Hard Raids.
  • Once you obtain loot from a Raid, you are not eligible to get more loot from that Raid for the remainder of the week until the Reset, which they refer to as a "Lockout".  However, loot is class-specific, so the Lockout does not apply if you complete the Raid again with a different character (assuming that character is leveled up enough to be eligible for the Raid in the first place).
Bungie also provided some sweet hi-res artwork in the update.  They're all pretty good, but I'm partial to this shot of a Mars encounter:


Well that's it for this week.  Only 10 more days to go until Destiny ends our personal lives as we know them :)

Wednesday, August 27, 2014

Destiny will be a Marathon...

There's another article talking about the long term vision that Bungie and Activision have for Destiny.  It was again, Jonty Barnes, fielding questions; this time to the Total Xbox website http://bit.ly/Destiny10years

Barnes: "We said that we were a ten-year game, and both Activision and Bungie have committed to being wholly behind the large effort"
We've covered this in the past, but I've been thinking about the idea of the Marathon versus sprint in the context of launch.  

There will be considerable pressure on the interwebs for people to see content first. I think there could be such a thing at a smaller scale amongst our group. I typically consume things at ridiculous speeds. This includes books, games, heck even food.  But the long term mantra Bunkie keeps relaying has me wondering if I can change things up this go-around?

Bungie developers have told us they created this world to be enjoyed at a slow place, in addition to FPS monster-slaying speeds.  The beta was undoubtedly the nicest looking game I can recall playing. So I'm really tempted to stop and smell the roses; to look through the nooks and crannies; to find hidden spots; and take the time to let it all sink in.  

I'd really like to enjoy the aesthetics. I think this game will reward players for trying to appreciate the details the developers haveve put into the game.  This is going to be my goal when the game launches: "It's a marathon, not a sprint".

What will be yours? 

Destiny Playstation-Exclusive Content Trailer

Playstation Blog released a new trailer today which details the Playstation-Exclusive content that will ship with the game:  http://youtu.be/pp3-3oXiZyU

For your convenience, I've detailed the items below:

Exodus Blue - exclusive MP map.  Hard to tell from the short footage, but visually, it looks similar to the Rusted Lands Earth map that was in the beta (lots of brown, dilapidated buildings).

Dust Palace - exclusive Strike.  From the looks of it, you'll fight those big, hulking guys from Mars,

Guardian Armor - exclusive, class-specific gear
  • Titan - Vanir rare gear set
  • Hunter - Argus rare gear set 
  • Warlock - Manifold rare gear set 
Guardian Weapons - exclusive set of exotic weapons
  • Monte Carlo - exotic auto rifle, with a cool-looking bayonet attached
  • Hawkmoon - exotic hand canon, matte black with gold accents on the barrel and etchings of feathers in the gold





Tuesday, August 26, 2014

Legos and Trading

Here's a test blog for the clan. Got some sweet links to new tidbits about Destiny...

Destiny Lego minifigs? Another reason to buy a 3D printer.

Players can't trade items in Destiny.


Monday, August 25, 2014

Original Jesse Van Dijk interiew: Why 6-man raids, level cap, Old Chicago and more

I did a little sleuthing around the interwebs and found the original interview that Van Dijk and Director of Production Jonte Barnes gave during Gamescom.

In there they mention Mercury and Old Chicago as places that may get visited in the future of the story component of the game.  Also, the level cap is 30 at launch (20 regular + 10 light levels).  They also gave some frustratingly reasonable answers for why fireteams and raids are 3 and 6 people respectively.

Jonty Barnes: Let's talk about the three-player fireteam. If you look at social circles and our ability to find players, we found doing four-player co-op in the metrics we had in previous Bungie games, when you look at trying to make sure there's always a great encounter for people to have, three was a sweeter spot than four. But also, I can get one or two friends to organise with me in an evening. But as soon as I try and get another person, there's a bigger barrier than you would think.

That sounds fairly well reasoned unfortunately.  As to the still controversial decision to not include matchmaking, I'm going to provide a lengthy quote:

 Jonty Barnes: We're going to see people self-organise. We're seeing people in the Tower already gathering saying, who's going to commit for a raid?

It is about that commitment part. If you just casually matchmake... you can see people jump out of competitive multiplayer games in matchmaking. In Strikes you can continue with two if somebody jumps out. You can still have that experience and not feel robbed. A raid requires six. If you've got five players in the raid, you're not going to win. You're not going to get through. I can tell you now, it's really tough, and it's intentionally meant to be that way. We've all got roles to play. So it requires a commitment of six people. That was very intentional.

It's about the group dynamic. It's not just about a casual dynamic. It's about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don't just jump into them. You've got to prepare before you go in, and decide, what are you doing? What am I doing? Let's all talk about it in orbit. Okay, what role are you going to play? Well, I'm an x Titan, whatever type of Titan I am, and I'm going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way.
Again, I understand what they are getting at here.  They designed this content to be challenging and for the more serious folks.  They also included content that doesn't require the commitment raiding will.  Bungie intentionally created barriers to entry into their raid content, beyond the typical gear minimums; I can understand that.

It's all moot until we hit level 20 though, so... enjoy the article until then!

http://www.eurogamer.net/articles/2014-08-21-bungie-on-the-destiny-level-cap-raids-and-game-size